![]() Assad Oliver, Hermann Robert, Lilla Damian, Mellies Björn, Meyer Ronald, Shevach Liron, Siegel Sandra, Springer Melanie, Tiemkeo Saranat, Voges Jens, Wieferich Jan, Herrlich Marc, Krause Markus, and Malaka Rainer.The Lancet Public Health 5, 5 ( 2020), e257. The COVID-19 response must be disability inclusive. Disability and Health Journal 13, 4 ( 2020), 4. Telemedicine barriers and challenges for persons with disabilities: Covid-19 and beyond. Annaswamy Thiru M., Verduzco-Gutierrez Monica, and Frieden Lex.In Proceedings of the 28th International Conference on Human Factors in Computing Systems. Towards customizable games for stroke rehabilitation. Alankus Gazihan, Lazar Amanda, May Matt, and Kelleher Caitlin.Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences. Vero Vanden Abeele, Katta Spiel, Lennart Nacke, Daniel Johnson, and Kathrin Gerling.We discuss insights about adapting and repurposing entertainment games as serious games for health, features that clinicians value, and the potential broader impacts of applications like Spellcasters for stroke management. Additionally, we share a co-designed companion app prototype based on clinicians’ preferred data reporting mechanisms for telehealth. We present our novel VR sandbox implementation that allows medical professionals to customize appropriate gestures and interactions for each patient’s unique needs. In preparation for participatory design sessions with stroke survivors, we collaborate with 14 medical professionals to ensure Spellcasters is safe and therapeutically valid for clinical adoption. In this work, we adapt and repurpose an existing immersive virtual reality (iVR) game, Spellcasters, originally designed purely for entertainment for use as a stroke rehabilitation game-which is particularly relevant in the wake of COVID-19, where telehealth solutions are increasingly needed. Overly clinical therapy games run the risk of being boring, which defeats the purpose of using games to motivate healing in the first place. Developing games is time-consuming and costly. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |